Fighter
Tier 1, the path of arms
You take the straight road to arms: the highest weapon caps of the three starting paths, and the only one of them that can learn Toughness and Fighting's second row.

- Comes from
- Mundane
- How to become one
- Mundane, with Fighting I (from Syke); no level needed
- Leads to
From the original game
“Fighters are people who have focused on brute force and weaponry to survive in the world. A fighter relies on arms and armour, but learns more sophisticated tactics with more skills.”
What sets it apart
- You're the only starting path that can learn Fighting's second row, which raises your attack rating further, so your blows land more often.
- Toughness raises your health by about 3% for each gem, its gems ask for no attribute at all, and it trains from the hits that hurt you.
- Swords, Axes, Daggers and Spears reach 8 for you, and so do Dodge and Shield Use; Spear Mastery and Ranged Weapons stop at 6. Fighting and Weapon Mastery can reach level 10.
- None of your skills costs mana except Tend Wounds: you fight on stamina, and every swing spends it. Run it dry and you attack and defend at half strength, as anyone does.
Skill caps
A cap is the highest level this class can train a skill to. The table lists the skills it caps lower; every other skill it can learn can reach level 10. It can't learn 12 skills at all: Cure Wounds, Focus, Lightning, Protection from White, Protection from Red, Protection from Green, Protection from Blue, Protection from Yellow, Entangle, Revitalize, Cure Poison, Flare.
| Skill | Highest level |
|---|---|
| Dodge | 8 |
| Axes | 8 |
| Swords | 8 |
| Shield Use | 8 |
| Daggers | 8 |
| Spears | 8 |
| Spear Mastery | 6 |
| Ranged Weapons | 6 |
Every skill (45)
| Skill | Highest level |
|---|---|
| Fighting | 10 |
| Weapon Mastery | 10 |
| Dodge | 8 |
| Axes | 8 |
| Swords | 8 |
| Shield Use | 8 |
| Venom Resistance | 10 |
| Curse Resistance | 10 |
| Heat Resistance | 10 |
| Cold Resistance | 10 |
| Illusion Resistance | 10 |
| Daggers | 8 |
| Spears | 8 |
| Tend Wounds | 10 |
| Cure Wounds | Can't learn |
| Magic Use | 10 |
| Toughness | 10 |
| Focus | Can't learn |
| Lightning | Can't learn |
| Protection from White | Can't learn |
| Protection from Red | Can't learn |
| Protection from Green | Can't learn |
| Protection from Blue | Can't learn |
| Protection from Yellow | Can't learn |
| Spear Mastery | 6 |
| Entangle | Can't learn |
| Revitalize | Can't learn |
| Cure Poison | Can't learn |
| Flare | Can't learn |
| Ranged Weapons | 6 |
| Mining | 10 |
| Logging | 10 |
| Fishing | 10 |
| Foraging | 10 |
| Farming | 10 |
| Husbandry | 10 |
| Smelting | 10 |
| Smithing | 10 |
| Carpentry | 10 |
| Fletching | 10 |
| Tailoring | 10 |
| Cooking | 10 |
| Alchemy | 10 |
| Skinning | 10 |
| Jewelcrafting | 10 |