The law of the land

Player fights are part of life in Akarra, but a town is not the place for them. Here is what happens when someone turns on the innocent in the middle of Hope.

A guard of Hope
Hope Guard
  1. Step 1: Someone raises their flag

    Attacking anyone unlawfully raises your flag, a minute for every blow. You can also raise it yourself with /flag on: it stays up until you lower it with /flag off, and its timer runs on after that.

  2. Step 2: The watch answers

    Strike anyone in good standing inside Hope's guard range, player or townsfolk, and every guard nearby turns on you at once, whatever your record.

  3. Step 3: Greyrock Isle

    Fall to the guards and you wake in the gaol on Greyrock Isle, to serve a sentence your deeds have earned. planned

Morale

Killing someone in good standing, attacking one inside a town's guard range, looting another player's body or taking an item in trade from a criminal costs you morale. A blow in the wilds that doesn't kill costs none. Lose enough and you are a criminal: your name shows red, the townsfolk turn you away and the guards hunt you. Morale comes back slowly as you play; type /morale to see where you stand.

A morale bar, and name colours that shade from white to grey as morale falls. planned

When you fall

  • Die outside the Arena and you leave a body holding your pack and one random item you wore. You and your fellowship can always take it back; anyone else waits two minutes, and after a player kill the killer's side gets the next two. A body crumbles after half an hour.
  • After you respawn, no player can attack you for five minutes, or until you leave the town or attack someone yourself.

Where fights are fair

  • Players can fight each other only once both are level 15 or higher.
  • The Arena is the place for a fair fight: no level rule, no crime, and nobody leaves a body.

Lowmarket

Lowmarket keeps a looser law. Its enforcers don't care what you did elsewhere, but they cut down anyone who fights inside, so even criminals can trade and bank there. It lies down a hidden stair in the Wraith Woods; bring a torch.