The City of Hope in the game: the town square with its crystal, the chapel, the guild hall, the tavern and the houses around them.

Hope is open again.

A rebuilt return to the online world of the original Whispers in Akarra. Start as a commoner in the City of Hope, take a road out, and grow into a wizard, a cleric or a warrior with the people you meet on the way.

Download for Windows

Coming to Steam

Free alpha download for Windows. Make your account on the login screen: registration is open.

Everyone starts as a commoner

“All the people of Akarra begin their journey as commoners, living their lives in peace, performing everyday duties. The mundane know a little of everything, but need to specialize if they want to become more advanced in an art.”

The Mundane, from the original Whispers in Akarra

Start as a Mundane, then take a path: Fighter then Warrior, Neophyte then Cleric, or Apprentice then Wizard.

Tiers three and four: 28 more classes, from Knights to Druids, open in the next phase of the remake. planned See every class

The law of the land

Player fights are part of life in Akarra, but a town is not the place for them. Here is what happens when someone turns on the innocent in the middle of Hope.

Hope Guard
  1. Step 1: Someone raises their flag

    Attacking anyone unlawfully raises your flag, a minute for every blow. You can also raise it yourself with /flag on: it stays up until you lower it with /flag off, and its timer runs on after that.

  2. Step 2: The watch answers

    Strike anyone in good standing inside Hope's guard range, player or townsfolk, and every guard nearby turns on you at once, whatever your record.

  3. Step 3: Greyrock Isle

    Fall to the guards and you wake in the gaol on Greyrock Isle, to serve a sentence your deeds have earned. planned

Lowmarket keeps a looser law. Its enforcers don't care what you did elsewhere, but they cut down anyone who fights inside, so even criminals can trade and bank there. It lies down a hidden stair in the Wraith Woods; bring a torch.

How the law works: morale, bodies and fair fights

Life in Akarra

Hunt in a fellowship

Group up in a fellowship and take the roads together. Members near a kill share its experience, and the coins it gives are split evenly across the whole fellowship, wherever each member is.

The wilds run from level-0 rabbits around Hope to level 100, where a Fire Elemental can appear among the Iwid of the Eastern Gate.

Learn a profession

Learn professions from scrolls sold by the townsfolk: Holger, Hartmut and Arno in Hope, Eckard and Rupert just outside it, and Alera in Rimsin Forest. Today you can skin what you hunt, forage, cook at the campfires and have the townsfolk craft for you.

Mining, logging, fishing, farming and smelting ore into bars at a forge, once their nodes, plots and furnaces are placed in the world. planned

Bank what you earn

Banks sit at the heart of Hope, behind its guards, and in Lowmarket. They hold five times what your pack can, for no fee.

Play the alpha

Build 0.4.1, 2026-11-09. The alpha download is free: one world, a small test population.

  • Windows: akarra-0.4.1-windows.zip, 44.5 MB
    SHA-256 637ba449eb9a60f95a4acd62219e574630f864a8c169b54fe1fe2abf094e0f2f
  • Linux: akarra-0.4.1-linux.zip, 34.9 MB
    SHA-256 7abc7a94cb405e14dd7bebfc572eae611deb00145709962741c1b1a332d1ca68

Signed by DreamGlyph Studios LLC. Windows may still warn about a new build; check that it names DreamGlyph Studios LLC.

Alpha characters will be wiped at launch.