Apprentice
Tier 1, the path of magic
You take the first step into real magic, trading a fighter's body for Lightning, Entangle and Flare. Your intelligence and Magic Use decide how strong they are.

- Comes from
- Mundane
- How to become one
- Mundane, with Magic Use I (from Arno); no level needed
- Leads to
From the original game
“A mundane who has advanced to the status of an Apprentice has taken the first step towards becoming a powerful wizard. The apprentice will have to give up some of his, or her, physical power in order to control the mystical energies of magic.”
What sets it apart
- Lightning, Entangle and Flare are yours alone among the three starting paths. Lightning strikes at range, Entangle slows everything around its target (and the more gems you set in it, the harder it is to shake off), and Flare lights up a cave.
- In exchange, your fighting skills cap low: Shield Use and Spear Mastery at 2; Swords, Axes and Weapon Mastery at 3; Fighting, Dodge, Spears and Ranged Weapons at 4. Daggers go furthest, to 6, and their gems ask only for agility.
- Your intelligence and Magic Use set your cast rating, which sizes every spell you throw.
- Cure Wounds and the five wards are closed to you, and to the Wizard after you. Your one healing skill is Tend Wounds, which mends a friend within arm's reach.
Skill caps
A cap is the highest level this class can train a skill to. The table lists the skills it caps lower; every other skill it can learn can reach level 10. It can't learn 9 skills at all: Cure Wounds, Toughness, Protection from White, Protection from Red, Protection from Green, Protection from Blue, Protection from Yellow, Revitalize, Cure Poison.
| Skill | Highest level |
|---|---|
| Fighting | 4 |
| Weapon Mastery | 3 |
| Dodge | 4 |
| Axes | 3 |
| Swords | 3 |
| Shield Use | 2 |
| Daggers | 6 |
| Spears | 4 |
| Spear Mastery | 2 |
| Ranged Weapons | 4 |
Every skill (45)
| Skill | Highest level |
|---|---|
| Fighting | 4 |
| Weapon Mastery | 3 |
| Dodge | 4 |
| Axes | 3 |
| Swords | 3 |
| Shield Use | 2 |
| Venom Resistance | 10 |
| Curse Resistance | 10 |
| Heat Resistance | 10 |
| Cold Resistance | 10 |
| Illusion Resistance | 10 |
| Daggers | 6 |
| Spears | 4 |
| Tend Wounds | 10 |
| Cure Wounds | Can't learn |
| Magic Use | 10 |
| Toughness | Can't learn |
| Focus | 10 |
| Lightning | 10 |
| Protection from White | Can't learn |
| Protection from Red | Can't learn |
| Protection from Green | Can't learn |
| Protection from Blue | Can't learn |
| Protection from Yellow | Can't learn |
| Spear Mastery | 2 |
| Entangle | 10 |
| Revitalize | Can't learn |
| Cure Poison | Can't learn |
| Flare | 10 |
| Ranged Weapons | 4 |
| Mining | 10 |
| Logging | 10 |
| Fishing | 10 |
| Foraging | 10 |
| Farming | 10 |
| Husbandry | 10 |
| Smelting | 10 |
| Smithing | 10 |
| Carpentry | 10 |
| Fletching | 10 |
| Tailoring | 10 |
| Cooking | 10 |
| Alchemy | 10 |
| Skinning | 10 |
| Jewelcrafting | 10 |