Wizard
Tier 2, the path of magic
Your road deeper into magic: the Apprentice's three spells, plus Lightning's second row and Magic Use's third, which no one else at your tier can learn.

- Comes from
- Apprentice
- How to become one
- Apprentice, at level 25 with Flare
- Leads to
- Mageplanned
- Necromancerplanned
- Warlockplanned
From the original game
“Sooner or later the apprentice will know enough of the magical arts to advance to the next tier, Wizard. A wizard has a wider range of spells and can use them more efficiently.”
What sets it apart
- You cast the Apprentice's spells, Lightning, Entangle and Flare, and you can add Lightning's second row for harder-hitting bolts.
- The Necromancer, the Mage and the Warlock all start from the Wizard. They open in a later phase.
- Your weapon caps stay the Apprentice's: Daggers reach 6, Shield Use and Spear Mastery only 2. You're built to cast, not to swing.
Skill caps
A cap is the highest level this class can train a skill to. The table lists the skills it caps lower; every other skill it can learn can reach level 10. It can't learn 9 skills at all: Cure Wounds, Toughness, Protection from White, Protection from Red, Protection from Green, Protection from Blue, Protection from Yellow, Revitalize, Cure Poison.
| Skill | Highest level |
|---|---|
| Fighting | 4 |
| Weapon Mastery | 3 |
| Dodge | 4 |
| Axes | 3 |
| Swords | 3 |
| Shield Use | 2 |
| Daggers | 6 |
| Spears | 4 |
| Spear Mastery | 2 |
| Ranged Weapons | 4 |
Every skill (45)
| Skill | Highest level |
|---|---|
| Fighting | 4 |
| Weapon Mastery | 3 |
| Dodge | 4 |
| Axes | 3 |
| Swords | 3 |
| Shield Use | 2 |
| Venom Resistance | 10 |
| Curse Resistance | 10 |
| Heat Resistance | 10 |
| Cold Resistance | 10 |
| Illusion Resistance | 10 |
| Daggers | 6 |
| Spears | 4 |
| Tend Wounds | 10 |
| Cure Wounds | Can't learn |
| Magic Use | 10 |
| Toughness | Can't learn |
| Focus | 10 |
| Lightning | 10 |
| Protection from White | Can't learn |
| Protection from Red | Can't learn |
| Protection from Green | Can't learn |
| Protection from Blue | Can't learn |
| Protection from Yellow | Can't learn |
| Spear Mastery | 2 |
| Entangle | 10 |
| Revitalize | Can't learn |
| Cure Poison | Can't learn |
| Flare | 10 |
| Ranged Weapons | 4 |
| Mining | 10 |
| Logging | 10 |
| Fishing | 10 |
| Foraging | 10 |
| Farming | 10 |
| Husbandry | 10 |
| Smelting | 10 |
| Smithing | 10 |
| Carpentry | 10 |
| Fletching | 10 |
| Tailoring | 10 |
| Cooking | 10 |
| Alchemy | 10 |
| Skinning | 10 |
| Jewelcrafting | 10 |