Cleric
Tier 2, the path of faith
Your calling as a Neophyte grows up: alongside the same heals and wards, you can now give a friend back their stamina and cure poison outright.

- Comes from
- Neophyte
- How to become one
- Neophyte, at level 25 with Cure Wounds
- Leads to
- Healerplanned
- Monkplanned
- Naturalistplanned
From the original game
“As their skills improve, neophytes advance to the status of a Cleric. Clerics have learnt more about the healing and protective powers and can use them to a greater extent.”
What sets it apart
- Revitalize gives stamina back over a few minutes to you or one friend a few steps away, so your front line keeps swinging at full strength.
- Cure Poison ends every poison on you or a friend a few steps away, and each gem you set in it makes it cheaper to cast: 70 mana at one gem, 5 at ten. An Antidote Potion from a shop does the same job.
- Everything you could do as a Neophyte is still yours: the same heals, wards, blessed weapons and skill caps.
Skill caps
A cap is the highest level this class can train a skill to. The table lists the skills it caps lower; every other skill it can learn can reach level 10. It can't learn 4 skills at all: Toughness, Lightning, Entangle, Flare.
| Skill | Highest level |
|---|---|
| Fighting | 6 |
| Weapon Mastery | 5 |
| Dodge | 5 |
| Axes | 4 |
| Swords | 4 |
| Shield Use | 7 |
| Daggers | 5 |
| Spears | 6 |
| Spear Mastery | 4 |
| Ranged Weapons | 4 |
Every skill (45)
| Skill | Highest level |
|---|---|
| Fighting | 6 |
| Weapon Mastery | 5 |
| Dodge | 5 |
| Axes | 4 |
| Swords | 4 |
| Shield Use | 7 |
| Venom Resistance | 10 |
| Curse Resistance | 10 |
| Heat Resistance | 10 |
| Cold Resistance | 10 |
| Illusion Resistance | 10 |
| Daggers | 5 |
| Spears | 6 |
| Tend Wounds | 10 |
| Cure Wounds | 10 |
| Magic Use | 10 |
| Toughness | Can't learn |
| Focus | 10 |
| Lightning | Can't learn |
| Protection from White | 10 |
| Protection from Red | 10 |
| Protection from Green | 10 |
| Protection from Blue | 10 |
| Protection from Yellow | 10 |
| Spear Mastery | 4 |
| Entangle | Can't learn |
| Revitalize | 10 |
| Cure Poison | 10 |
| Flare | Can't learn |
| Ranged Weapons | 4 |
| Mining | 10 |
| Logging | 10 |
| Fishing | 10 |
| Foraging | 10 |
| Farming | 10 |
| Husbandry | 10 |
| Smelting | 10 |
| Smithing | 10 |
| Carpentry | 10 |
| Fletching | 10 |
| Tailoring | 10 |
| Cooking | 10 |
| Alchemy | 10 |
| Skinning | 10 |
| Jewelcrafting | 10 |