Naturalist planned
Tier 3, the path of faith
- Comes from
- Cleric
- How to become one
- Cleric, at level 50
Tiers three and four: 28 more classes, from Knights to Druids, open in the next phase of the remake. planned
From the original game
“Some clerics choose to find their answers among the woods, on the seas or in the plains of the world. They become Naturalists, with a sense for the lives of animals and plants, which they use to do good.”
Skill caps
A cap is the highest level this class can train a skill to. The table lists the skills it caps lower; every other skill it can learn can reach level 10. It can't learn 4 skills at all: Toughness, Lightning, Entangle, Flare. These caps are in the game data; the class itself opens later.
| Skill | Highest level |
|---|---|
| Fighting | 6 |
| Weapon Mastery | 5 |
| Dodge | 5 |
| Axes | 4 |
| Swords | 4 |
| Shield Use | 7 |
| Daggers | 5 |
| Spears | 6 |
| Spear Mastery | 4 |
| Ranged Weapons | 4 |
Every skill (45)
| Skill | Highest level |
|---|---|
| Fighting | 6 |
| Weapon Mastery | 5 |
| Dodge | 5 |
| Axes | 4 |
| Swords | 4 |
| Shield Use | 7 |
| Venom Resistance | 10 |
| Curse Resistance | 10 |
| Heat Resistance | 10 |
| Cold Resistance | 10 |
| Illusion Resistance | 10 |
| Daggers | 5 |
| Spears | 6 |
| Tend Wounds | 10 |
| Cure Wounds | 10 |
| Magic Use | 10 |
| Toughness | Can't learn |
| Focus | 10 |
| Lightning | Can't learn |
| Protection from White | 10 |
| Protection from Red | 10 |
| Protection from Green | 10 |
| Protection from Blue | 10 |
| Protection from Yellow | 10 |
| Spear Mastery | 4 |
| Entangle | Can't learn |
| Revitalize | 10 |
| Cure Poison | 10 |
| Flare | Can't learn |
| Ranged Weapons | 4 |
| Mining | 10 |
| Logging | 10 |
| Fishing | 10 |
| Foraging | 10 |
| Farming | 10 |
| Husbandry | 10 |
| Smelting | 10 |
| Smithing | 10 |
| Carpentry | 10 |
| Fletching | 10 |
| Tailoring | 10 |
| Cooking | 10 |
| Alchemy | 10 |
| Skinning | 10 |
| Jewelcrafting | 10 |