Neophyte

Tier 1, the path of faith

You walk the path of healing and faith: you're the first to learn Cure Wounds and the five wards, and a blessed weapon of your own deity makes your heals stronger and your wards last longer.

The Neophyte, as the game draws it
Comes from
Mundane
How to become one
Mundane, with Curse Resistance (from Sinistra or Gerard); no level needed
Leads to

From the original game

“Some mundane people choose the path of faith and knowledge, seeking a way to reach their spiritual guidance. These become neophytes, who focus their knowledge on prayers, healing and protective skills, thinking more of others than of themselves.”

What sets it apart

  1. You're the only starting path that can learn Cure Wounds, which heals you or a friend a few steps away, and the five wards, one against each color of damage.
  2. Two weapons are yours alone at this tier: followers of Shining can wield the Neophyte Sickle, and the Gifted the Neophyte Sword. Either raises your cast rating by half while you hold it, and both need 36 strength.
  3. Faith gives you mana and is the attribute your spells' gems ask for; intelligence and Magic Use raise your cast rating, which makes your heals bigger and your wards last longer.
  4. Your shield goes far for a caster: Shield Use reaches 7 for you, against the Apprentice's 2, and Fighting and Spears reach 6. The Fighter still goes further with every weapon.

Skill caps

A cap is the highest level this class can train a skill to. The table lists the skills it caps lower; every other skill it can learn can reach level 10. It can't learn 6 skills at all: Toughness, Lightning, Entangle, Revitalize, Cure Poison, Flare.

SkillHighest level
Fighting6
Weapon Mastery5
Dodge5
Axes4
Swords4
Shield Use7
Daggers5
Spears6
Spear Mastery4
Ranged Weapons4
Every skill (45)
SkillHighest level
Fighting6
Weapon Mastery5
Dodge5
Axes4
Swords4
Shield Use7
Venom Resistance10
Curse Resistance10
Heat Resistance10
Cold Resistance10
Illusion Resistance10
Daggers5
Spears6
Tend Wounds10
Cure Wounds10
Magic Use10
ToughnessCan't learn
Focus10
LightningCan't learn
Protection from White10
Protection from Red10
Protection from Green10
Protection from Blue10
Protection from Yellow10
Spear Mastery4
EntangleCan't learn
RevitalizeCan't learn
Cure PoisonCan't learn
FlareCan't learn
Ranged Weapons4
Mining10
Logging10
Fishing10
Foraging10
Farming10
Husbandry10
Smelting10
Smithing10
Carpentry10
Fletching10
Tailoring10
Cooking10
Alchemy10
Skinning10
Jewelcrafting10